CoopFly / Quest's End Games
Based in Newtown, Sydney, Australia

Release date:

Apple App Store


Regular Price:



Station Stop is an easy to pick up one-touch mobile game about collecting trains and helping a colourful cast complete journeys.


The concept of Station Stop materialised during one particularly unpleasant morning commute where the train driver appeared intent on liberating my breakfast from the confines of my stomach. The thought of creating gameplay that would be compelling primarily because of humans’ ancient and inherent propensity to play with momentum and gravity, framed within the modern and thoroughly cosmopolitan context of offering smooth and comfortable rides to your passengers, felt like a combination worth exploring.


  • Endless gameplay through procedurally generated environments.
  • Over 60 characters to collect.
  • Real world trains, reimagined in a ‘chibi’ art style.
  • Relaxing and focus inducing ambient sounds replace a traditional musical soundtrack.
  • NO violence or unpleasant themes. A positive, bright and colourful world to visit, appropriate for everyone.


Station Stop PAX Trailer YouTube


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About CoopFly / Quest's End Games

Station Stop is a collaboration project between CoopFly and Quest’s End Games. Even though both studios design very different kinds of games, they all fell in love with the idea of Station Stop!

More information
More information on CoopFly / Quest's End Games, our logo & relevant media are available here.

Station Stop Credits

Dean Longmore
Lead Designer and Developer

Tima Anoshechkin

Rob Jones
3D Artist

Justine Colla
CEO of 2D

David Whittaker
Art Consultant

Jayden Hanly
UX Consultant

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks