Factsheet

Developer:
CoopFly / Quest's End Games
Based in Newtown, Sydney, Australia

Founding date:
2015

Website:
stationstopgame.com

Press / Business contact:
press@stationstopgame.com

Social:
twitter.com/StationStopGame
facebook.com/StationStopGame

Releases:
Station Stop

Phone:
+61 (04) 66 824 649

Description

Station Stop is a collaboration project between CoopFly and Quest’s End Games. Even though both studios design very different kinds of games, they all fell in love with the idea of Station Stop!

History

Dean Longmore, Tima Anoshechkin and Robert Jones are long time developers who have worked on award-winning and multi-million dollar titles such as ‘L.A. Noire’, ‘The Getaway’ and ‘World in Conflict’, which shipped on PC and consoles worldwide. L.A. Noire was the main project that inevitably brought the whole team together during their time with Team Bondi.

Recently they have been involved in multitude in gaming and other interactive software projects, including the development of educational and gamification applications, as well as experimenting and delivering products in the augmented and virtual reality space.

Justine Colla, who has worked on titles such as ‘Towncraft’ by Flat Earth Games and ‘Majestic Nights’ by Epiphany Games, joined the team as it’s resident 2D artist. Outside of Station Stop, she actively freelances and gets involved in variety of diverse projects.

Projects


Videos

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Images

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Awards & Recognition


    Team & Repeating Collaborator

    Dean Longmore
    Lead Designer and Developer

    Tima Anoshechkin
    Production

    Rob Jones
    3D Artist

    Justine Colla
    CEO of 2D

    David Whittaker
    Art Consultant

    Jayden Hanly
    UX Consultant


    presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks